Victorian House by Alec Huxley on Sketchfab Kid’s Bed by Alec Huxley on Sketchfab Kid’s Easel by Alec Huxley on Sketchfab Kid’s Desk Set by Alec Huxley on Sketchfab Retro Entertainment Center by Alec Huxley on Sketchfab
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The Li’l Dreamer: Animation
The Blanket Retopology in Maya, both the helmet and character originally sculpted in Zbrush Rigging in Maya Texturing in Substance Painter Space Helmet by Alec Huxley on Sketchfab
The Li’l Dreamer: Character Design
Artwork featuring the character, usually but not always carrying a blanket. The “Nocturnal Encounters” Early stages of the body in Zbrush. It was always the intention to have a simple design, something to 3D print at first and later animate. Most of the detail in the character would come from the helmet Blocking out the … Read More
Protected: 3D Work Samples
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Orbiting Exoplanet HD7255019b
A space horror story. Pilotless, drifting around HD7255019b on the edges of the Veil Nebula. The alarms drone. A lone organism stalks the ships corridors. The main objective of this project was to create one of the those sterile but grungy-white, blinking sci-fi spaceship rooms and to use normals as much as possible in the … Read More
The Android’s Butterfly Pal
To make a sci-f- desert scene landscape with looming mothership orbiting in space. All around sandstorms blow, an android strolls beside a structure as the butterfly from this project floats along behind her. Software used: Unity Maya Quixel Suite Kitbash3D assets
Deep In The Baboon Grove
Another project with beginnings in photogrammetry. Take a real animal skull and turn it into the hero object for a misty forest scene. The bones are nestled in moss next to a fallen tree. Amidst the growth of fungi are glowing pink eggs scattered around and inside the skull. The shadow of a ten foot … Read More
Neon Waterfall, Fur Monster and Friends
It started with a waterfall. Originally a daytime scene but the rainbow glow was a little magical as a moonlit night scene. A hidden lake with the ruins of some ancient civilization. For the environment I started with the sculpting tools directly in Unity’s terrain element, creating the lake basin surrounded by tall hills with … Read More
Haunted Bayou
Along the banks of a sweltering bayou sits an empty mansion. The building modeled in Maya. Everything was assembled in Unity where the Enviro plugin was used for dynamic light and sky. The tree generation tool in Unity was used to make something that looked like Spanish moss and draped on trees, the house, everywhere. … Read More
In Between Blasts
To build a post-apocalyptic scene with a lone explorer and a big blast. Using Kitbash3D wasteland assets for the buildings and Megascans for rubble and debris. Software used: Unity Maya Quixel Suite Kitbash3D assets Megascans assets