The Li’l Dreamer: Environment Design

Victorian House by Alec Huxley on Sketchfab Kid’s Bed by Alec Huxley on Sketchfab Kid’s Easel by Alec Huxley on Sketchfab Kid’s Desk Set by Alec Huxley on Sketchfab Retro Entertainment Center by Alec Huxley on Sketchfab

The Li’l Dreamer: Animation

The Blanket Retopology in Maya, both the helmet and character originally sculpted in Zbrush Rigging in Maya Texturing in Substance Painter Space Helmet by Alec Huxley on Sketchfab

The Li’l Dreamer: Character Design

Artwork featuring the character, usually but not always carrying a blanket. The “Nocturnal Encounters” Early stages of the body in Zbrush. It was always the intention to have a simple design, something to 3D print at first and later animate. Most of the detail in the character would come from the helmet Blocking out the … Read More

Orbiting Exoplanet HD7255019b

A space horror story. Pilotless, drifting around HD7255019b on the edges of the Veil Nebula. The alarms drone. A lone organism stalks the ships corridors. The main objective of this project was to create one of the those sterile but grungy-white, blinking sci-fi spaceship rooms and to use normals as much as possible in the … Read More

The Android’s Butterfly Pal

To make a sci-f- desert scene landscape with looming mothership orbiting in space. All around sandstorms blow, an android strolls beside a structure as the butterfly from this project floats along behind her. Software used: Unity Maya Quixel Suite Kitbash3D assets

Deep In The Baboon Grove

Another project with beginnings in photogrammetry. Take a real animal skull and turn it into the hero object for a misty forest scene. The bones are nestled in moss next to a fallen tree. Amidst the growth of fungi are glowing pink eggs scattered around and inside the skull. The shadow of a ten foot … Read More

Neon Waterfall, Fur Monster and Friends

It started with a waterfall. Originally a daytime scene but the rainbow glow was a little magical as a moonlit night scene. A hidden lake with the ruins of some ancient civilization. For the environment I started with the sculpting tools directly in Unity’s terrain element, creating the lake basin surrounded by tall hills with … Read More

Haunted Bayou

Along the banks of a sweltering bayou sits an empty mansion. The building modeled in Maya. Everything was assembled in Unity where the Enviro plugin was used for dynamic light and sky. The tree generation tool in Unity was used to make something that looked like Spanish moss and draped on trees, the house, everywhere. … Read More

In Between Blasts

To build a post-apocalyptic scene with a lone explorer and a big blast. Using Kitbash3D wasteland assets for the buildings and Megascans for rubble and debris. Software used: Unity Maya Quixel Suite Kitbash3D assets Megascans assets