Martian Crash Site

Scrambling the ridge, away from the smoldering wreckage only to catch the shimmer of approaching craft. Who’s the alien here? The martian environment was created procedurally using WorldMachine. The doomed space fighter was rapidly modeled in VR using Oculus Medium. Everything was assembled in Unity. Software used: WorldMachine Oculus Medium Unity Maya Photoshop

After Dark

The multi-dimensional version of so many of my paintings – people in space helmets floating around the city. A night scene in San Francisco, a chunk of a neighborhood for my urban astronaut to explore. Part architectural effort, world building, character animation, and VR exploration. The house was modeled in Maya in a Victorian/Edwardian style. … Read More

Buddha Lagoon

This started as a photogrammetry project, to scan a small Buddha statue guarding my studio.  It would become a monolith, a giant edifice that could have taken hundreds of years to carve. Overlooking a sweltering lagoon, the jungle creeps. The physical statue made digital with Agisoft Photoscan (now Metashape). The landscape began as a height … Read More

Hell Hole

With a determined gait, our intrepid traveller approaches the steaming entrance to someplace purely loathsome. This project was started in WorldMachine, inspired by the still smoldering Darvaza gas crater in Turkmenistan. The landscape was brought into Unity where particle effects were used to create the steam.   Software used: WorldMachine Unity Maya Photoshop